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SOLSTICE Level Art

The Plaza is a abandoned market area. Various small decorative objects and unique elements can be found here.
I worked to create a menacing atmosphere, which contrasts with the light from our character.
To give the impression that the citadel is in ruins but still illuminated by the solar fragment, I placed blue lanterns in the environment, distinguishing them from the player's lantern.
Throughout the project, I used the prefab technique, creating Level Actors to place ready-to-use houses in the game, which greatly facilitated the Level Art creation process.

I would like to thank my entire team, as well as my professors, for their support and hard work:
Jean Nicolas Baillargeon
Yohann Ferrier
Lucien Parent Santarelli
Elias Kemmiri
Maxime Argon
Jason Petrin
Hugo Madonna
Lélio Provenzale

Diorama that was used to test the atmosphere of our game

Diorama that was used to test the atmosphere of our game

Beginning of the Level Art for the plaza.

Beginning of the Level Art for the plaza.